M:tG card similarity search
1RW · Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Name | Mana | Type | Text |
---|---|---|---|
Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
Poison Dart Frog | 1G | Creature — Frog | Reach {T}: Add one mana of any color. {2}: Poison Dart Frog gains deathtouch until end of turn. 1/1 |
Lightning Coils | 3 | Artifact | Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. |
Stampeding Elk Herd | 3GG | Creature — Elk | Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. 5/5 |
The Book of Vile Darkness | BBB | Legendary Artifact | At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards. |
Mirror Mirror | 7 | Artifact | Mirror Mirror enters the battlefield tapped. {7}, {T}, Sacrifice Mirror Mirror: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards. |
Curse of Exhaustion | 2WW | Enchantment — Aura Curse | Enchant player Enchanted player can't cast more than one spell each turn. |
Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
Loyal Drake | 2U | Creature — Drake | Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. 2/2 |
Threaten | 2R | Sorcery | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) |