M:tG card similarity search
1RW · Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Name | Mana | Type | Text |
---|---|---|---|
Steadfastness | 1W | Sorcery | Creatures you control get +0/+3 until end of turn. |
Virtuous Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
Vitalizing Wind | 8G | Instant | Creatures you control get +7/+7 until end of turn. |
Warrior's Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
Warrior's Honor | 2W | Instant | Creatures you control get +1/+1 until end of turn. |
Icewind Stalwart | 3W | Creature — Tiefling Warrior | Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3 |
Anzrag's Rampage | 3RR | Sorcery | Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. |
Thaumatic Compass | 2 | Artifact | {3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass. |
Ogre Geargrabber | 4RR | Creature — Ogre Warrior | Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. 4/4 |
Sarah's Wings | W | Tribal Instant — Angel | Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.) |