M:tG card similarity search
4BBB · Creature — Phyrexian Vampire
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink 6/6
Name | Mana | Type | Text |
---|---|---|---|
Instrument of the Bards | G | Legendary Artifact | At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle. |
Whiteout | 1G | Instant | All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. |
Inner Sanctum | 1WW | Enchantment | Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. |
Cavern Harpy | UB | Creature — Harpy Beast | Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. 2/1 |
Deathgorge Scavenger | 2G | Creature — Dinosaur | Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. 3/2 |
Frenetic Efreet | 1UR | Creature — Efreet | Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/1 |
Mardu Woe-Reaper | W | Creature — Human Warrior | Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. 2/1 |
Imposing Grandeur | 4R | Sorcery | Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. |
Ashes of the Abhorrent | 1W | Enchantment | Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life. |
Basic Conjuration | 1GG | Sorcery — Lesson | Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. |