Card Codex

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17 May 2024: Card library updated.

Chancellor of the Forge

4RRR · Creature — Phyrexian Giant

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. When Chancellor of the Forge enters the battlefield, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control. 5/5

Similar cards

Color identity:
NameManaTypeText
Nath's Buffoon 1BCreature — Goblin Rogue Protection from Elves 1/1
Satyr Nyx-Smith 2RCreature — Satyr Shaman Haste Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste. 2/1
Putrid Goblin 1BCreature — Zombie Goblin Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Gleeful Demolition RSorcery Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Ib Halfheart, Goblin Tactician 3RLegendary Creature — Goblin Advisor Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens. 3/2
Saw 1BSorcery Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
Threat 2RGSorcery Create a 4/4 red and green Beast creature token with trample.
Soltari Priest WWCreature — Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1
Force of Rage 1RRInstant If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Scurry of Gremlins 2RWEnchantment When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
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