M:tG card similarity search
4GGG · Creature — Phyrexian Beast
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}. Vigilance, reach 6/7
Name | Mana | Type | Text |
---|---|---|---|
Thought Distortion | 4BB | Sorcery | This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard. |
Kruin Outlaw | 1RR | Creature — Human Rogue Werewolf | First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. 2/2 |
Nebuchadnezzar | 3UB | Legendary Creature — Human Wizard | {X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn. 3/3 |
Borborygmos Enraged | 4RRGG | Legendary Creature — Cyclops | Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target. 7/6 |
Spitting Sliver | 4B | Creature — Sliver | All Sliver creatures have first strike. 3/3 |
Talon Sliver | 1W | Creature — Sliver | All Sliver creatures have first strike. 1/1 |
Sunhome, Fortress of the Legion | Land | {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. | |
Steel Leaf Paladin | 4GW | Creature — Elf Knight | First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. 4/4 |
Invent | 4UR | Instant | Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle. |
Pygmy Hippo | GU | Creature — Hippo | Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2 |