Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chandler

4R · Legendary Creature — Human Rogue

{R}{R}{R}, {T}: Destroy target artifact creature. 3/3

Similar cards

Color identity:
NameManaTypeText
Grasping Scoundrel BCreature — Human Pirate Grasping Scoundrel gets +1/+0 as long as it's attacking. 1/1
Fires of Mount Doom 2RLegendary Enchantment When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Temporal Adept 1UUCreature — Human Wizard {U}{U}{U}, {T}: Return target permanent to its owner's hand. 1/1
Magus of the Vineyard GCreature — Human Wizard At the beginning of each player's precombat main phase, that player adds {G}{G}. 1/1
Sacred Knight 3WCreature — Human Knight Sacred Knight can't be blocked by black and/or red creatures. 3/2
Alchemist's Apprentice 1UCreature — Human Wizard Sacrifice Alchemist's Apprentice: Draw a card. 1/1
Faramir, Field Commander 3WLegendary Creature — Human Soldier At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. 3/3
Storm Fleet Spy 2UCreature — Human Pirate Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2
Silver Knight WWCreature — Human Knight First strike, protection from red 2/2
Kessig Malcontents 2RCreature — Human Warrior When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control. 3/1
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