M:tG card similarity search
4R · Legendary Creature — Human Rogue
{R}{R}{R}, {T}: Destroy target artifact creature. 3/3
Name | Mana | Type | Text |
---|---|---|---|
House Guildmage | UB | Creature — Human Wizard | {1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2/2 |
Lantern Scout | 2W | Creature — Human Scout Ally | Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. 3/2 |
Toshiro Umezawa | 1BB | Legendary Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead. 2/2 |
Churning Eddy | 3U | Sorcery | Return target creature and target land to their owners' hands. |
Disciple of the Sun | 4W | Creature — Human Cleric | Lifelink When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. 3/3 |
Keral Keep Disciples | 2RR | Creature — Human Monk | Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent. 4/3 |
Selfless Exorcist | 3WW | Creature — Human Cleric | {T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. 3/4 |
Gale, Primeval Conduit | 3GU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. 4/5 |
Coalition Honor Guard | 3W | Creature — Human Flagbearer | While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. 2/4 |
Standard Bearer | 1W | Creature — Human Flagbearer | While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. 1/1 |