M:tG card similarity search
3RR · Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
Name | Mana | Type | Text |
---|---|---|---|
Dingus Staff | 4 | Artifact | Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. |
Slithermuse | 2UU | Creature — Elemental | When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3 |
Acidic Dagger | 4 | Artifact | {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared. |
Crack in Time | 3W | Enchantment | Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield. |
Cyclops Electromancer | 4R | Creature — Cyclops Wizard | When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 4/2 |
Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
Trick Shot | 4R | Instant | Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token. |
Maze Sentinel | 5W | Creature — Elemental | Vigilance Multicolored creatures you control have vigilance. 3/6 |
The Triumph of Anax | 2R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
Feral Contest | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. |