M:tG card similarity search
3RR · Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
Name | Mana | Type | Text |
---|---|---|---|
A-Binding Geist | 1U | Creature — Spirit | Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn. Disturb {U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |
Colossal Majesty | 2G | Enchantment | At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. |
Genju of the Fields | W | Enchantment — Aura | Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |
Antagonism | 3R | Enchantment | At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn. |
Goblin Lackey | R | Creature — Goblin | Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1 |
Garruk, Primal Hunter | 2GGG | Legendary Planeswalker — Garruk | [+1]: Create a 3/3 green Beast creature token. [−3]: Draw cards equal to the greatest power among creatures you control. [−6]: Create a 6/6 green Wurm creature token for each land you control. Loyalty 3 |
Argivian Welcome | WU | Instant | Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash. |
Might of the Masses | G | Instant | Target creature gets +1/+1 until end of turn for each creature you control. |
Orchard Warden | 4GG | Creature — Treefolk Shaman | Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. 4/6 |
Strength of Solidarity | G | Sorcery | Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |