Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chandra's Ignition

3RR · Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

Similar cards

Color identity:
NameManaTypeText
Sidar Jabari 3WLegendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. 2/2
Crackleburr 1U/RU/RCreature — Elemental {U/R}{U/R}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target. {U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) 2/2
Dwarven Nomad 2RCreature — Dwarf Nomad {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Fabrication Module 3Artifact Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}.
Pygmy Giant 1RRCreature — Giant {R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box. 0/2
Void Grafter 1GUCreature — Eldrazi Drone Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. 2/4
Pack Rat 1BCreature — Rat Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of Pack Rat. */*
Hunt Down GSorcery Target creature blocks target creature this turn if able.
Splatter Goblin 1BCreature — Phyrexian Goblin When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. 2/1
S.N.O.T. GCreature — Ooze You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.) *²/*²
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