Card Codex

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17 May 2024: Card library updated.

Chandra's Incinerator

5R · Creature — Elemental

This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls. 6/6

Similar cards

Color identity:
NameManaTypeText
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Hour of Devastation 3RRSorcery All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
Warfire Javelineer 3RCreature — Minotaur Warrior When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 2/3
Bloodfire Colossus 6RRCreature — Giant {R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player. 6/6
Bituminous Blast 3BRInstant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Bituminous Blast deals 4 damage to target creature.
Defiler of Dreams 3UUCreature — Phyrexian Sphinx Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card. 4/3
Chandra's Outrage 2RRInstant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
First Volley 1RInstant — Arcane First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
Structural Collapse 5RSorcery Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
Surge of Salvation WInstant You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
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