M:tG card similarity search
3R · Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
Name | Mana | Type | Text |
---|---|---|---|
Soliton | 5 | Artifact Creature — Construct | {U}: Untap Soliton. 3/4 |
Juniper Order Druid | 2G | Creature — Human Cleric Druid | {T}: Untap target land. 1/1 |
Inertia Bubble | 1U | Enchantment — Aura | Enchant artifact Enchanted artifact doesn't untap during its controller's untap step. |
Rhonas's Last Stand | GG | Sorcery | Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step. |
Celestial Regulator | 1WU | Creature — Angel Advisor | Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step. 2/3 |
Juvenile Mist Dragon | 3UU | Creature — Dragon | Flying Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. 4/3 |
Vulshok Gauntlets | 2 | Artifact — Equipment | Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Lurking Roper | 2G | Creature — Horror | Lurking Roper doesn't untap during your untap step. Whenever you gain life, untap Lurking Roper. 4/5 |
Dwarven Patrol | 2R | Creature — Dwarf | Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol. 4/2 |
Fifty Feet of Rope | 1 | Artifact | Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |