Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Change of Fortune

3R · Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

Similar cards

Color identity:
NameManaTypeText
Infernal Kirin 2BBLegendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value. 3/3
Suntail Squadron 2WWInstant Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.
Eye of Vecna 2Legendary Artifact When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
A-Circuit Mender 3Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
Chambered Nautilus 2UCreature — Nautilus Beast Whenever Chambered Nautilus becomes blocked, you may draw a card. 2/2
Scuttletide 1UEnchantment {1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Peppersmoke BTribal Instant — Faerie Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Sphinx's Disciple 3UUCreature — Human Wizard Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card. 2/2
Connecting the Dots 1REnchantment Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
Bamboo Grove Archer 1GEnchantment Creature — Snake Archer Defender, reach Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. 3/3
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