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17 May 2024: Card library updated.

Channel Harm

5W · Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Similar cards

Color identity:
NameManaTypeText
Sphere of Duty 3WEnchantment If a green source would deal damage to you, prevent 2 of that damage.
Protection of the Hekma 4WEnchantment If a source an opponent controls would deal damage to you, prevent 1 of that damage.
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Hallow WInstant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Raka Disciple RCreature — Minotaur Wizard {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. {U}, {T}: Target creature gains flying until end of turn. 1/1
Restrain 2WInstant Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
Noble Vestige 2WCreature — Spirit Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. 1/2
Defender en-Vec 3WCreature — Human Cleric Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. 2/4
Sphere of Truth 3WEnchantment If a white source would deal damage to you, prevent 2 of that damage.
Sphere of Grace 3WEnchantment If a black source would deal damage to you, prevent 2 of that damage.
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