M:tG card similarity search
5W · Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Name | Mana | Type | Text |
---|---|---|---|
Azorius Ploy | 1WWU | Instant | Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. |
Vassal's Duty | 3W | Enchantment | {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. |
Nomads en-Kor | W | Creature — Kor Nomad Soldier | {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. 1/1 |
Treacherous Link | 1B | Enchantment — Aura | Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. |
Orim's Touch | W | Instant | Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead. |
Thwart the Enemy | 2G | Instant | Prevent all damage that would be dealt this turn by creatures your opponents control. |
Trained Pronghorn | 1W | Creature — Antelope | Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. 1/1 |
Zealous Inquisitor | 2W | Creature — Human Cleric | {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 2/2 |
Guardian Angel | XW | Instant | Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn. |
Heart of Light | 2W | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. |