M:tG card similarity search
3RR · Creature — Demon
Flying Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player. • Target player discards all the cards in their hand, then seeks that many nonland cards. • Chaos Balor deals 2 damage to target player and they create two Treasure tokens. • Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Strands of Undeath | 3B | Enchantment — Aura | Enchant creature When Strands of Undeath enters the battlefield, target player discards two cards. {B}: Regenerate enchanted creature. |
| Vampiric Dragon | 6BR | Creature — Vampire Dragon | Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. 5/5 |
| Hellrider | 2RR | Creature — Devil | Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking. 3/3 |
| Jagged Poppet | 1BR | Creature — Ogre Warrior | Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. 3/4 |
| Shalai and Hallar | 1RGW | Legendary Creature — Angel Elf | Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. 3/3 |
| Divebomber Griffin | 3WW | Creature — Griffin | Flying {T}, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature. 3/2 |
| Electric Eel | U | Creature — Fish | When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. 1/1 |
| Evolution Charm | 1G | Instant | Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn. |
| Sakashima's Will | 3U | Sorcery | Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. |
| Wall of Souls | 1B | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker. 0/4 |