M:tG card similarity search
2RR · Creature — Human Shaman
Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Vinesoul Spider | 1G | Creature — Elemental Spider | Reach At the beginning of your end step, put a random land card from your library into your graveyard. 3/2 |
| Ulamog's Nullifier | 2UB | Creature — Eldrazi Processor | Devoid (This card has no color.) Flash Flying When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. 2/3 |
| Unexpected Conversion | 2U | Sorcery | Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way. |
| Muxus, Goblin Grandee | 4RR | Legendary Creature — Goblin Noble | When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. 4/4 |
| Norn's Wellspring | 1W | Artifact | Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring. {1}, {T}, Remove two oil counters from Norn's Wellspring: Draw a card. |
| The Grim Captain's Locker | 3B | Legendary Artifact | {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.) |
| God-Eternal Kefnet | 2UU | Legendary Creature — Zombie God | Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 4/5 |
| See the Unwritten | 4GG | Sorcery | Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one. |
| Warden of the Inner Sky | W | Creature — Human Soldier | As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. 1/2 |
| Surtland Frostpyre | Land | Surtland Frostpyre enters the battlefield tapped. {T}: Add {R}. {2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery. |