Card Codex

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17 May 2024: Card library updated.

Chaos Channeler

2RR · Creature — Human Shaman

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn. 4/3

Similar cards

Color identity:
NameManaTypeText
Pull from Eternity WInstant Put target face-up exiled card into its owner's graveyard.
Mirrored Lotus 0Artifact Reflect {0} (As this enters the battlefield, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.) {T}, Exile Mirrored Lotus: Add three mana of any one color.
Selective Memory 3USorcery Search your library for any number of nonland cards, exile them, then shuffle.
Graceful Cat 2WCreature — Cat Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. 2/2
Young Necromancer 4BCreature — Human Warlock When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. 2/3
Wall of Dust 2RCreature — Wall Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4
Petradon 6RRCreature — Nightmare Beast When Petradon enters the battlefield, exile two target lands. When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. {R}: Petradon gets +1/+0 until end of turn. 5/6
Aspirant's Ascent UInstant Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Rhystic Scrying 2UUSorcery Draw three cards. Then if any player pays {2}, discard three cards.
Damping Engine 4Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
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