Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chaoslace

R · Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Similar cards

Color identity:
NameManaTypeText
Imprison BEnchantment — Aura Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
Victual Sliver GWCreature — Sliver All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." 2/2
Filigree Fracture 2GInstant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Sparkspitter 2RCreature — Elemental Spellshaper {R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." 1/3
Morbid Curiosity 1BBSorcery As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.
Trap Essence GURInstant Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Willow Priestess 2GGCreature — Faerie Druid {T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. 2/2
Scared Stiff 2BCreature — Zombie Coward Guest Scared Stiff has menace as long as you control a stickered permanent. 3/2
Retrieve 2GSorcery Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Chitinous Crawler 2BBCreature — Insect Horror At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard. Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard. 4/4
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