Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chaosphere

2R · World Enchantment

Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)

Similar cards

Color identity:
NameManaTypeText
Gaze of the Gorgon 3B/GInstant ({B/G} can be paid with either {B} or {G}.) Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Foul Imp BBCreature — Imp Flying When Foul Imp enters the battlefield, you lose 2 life. 2/2
Aerial Predation 2GInstant Destroy target creature with flying. You gain 2 life.
Restoration Angel 3WCreature — Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4
Basilica Shepherd 3WWCreature — Phyrexian Angel Flying When Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.) 3/3
Elder Land Wurm 4WWWCreature — Dragon Wurm Defender, trample When Elder Land Wurm blocks, it loses defender. 5/5
Abhorrent Overlord 5BBCreature — Demon Flying When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature. 6/6
Zephyr Net 1UEnchantment — Aura Enchant creature Enchanted creature has defender and flying.
Angel of the Ruins 5WWArtifact Creature — Angel Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 5/7
Labyrinth of Skophos Land {T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.
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