Card Codex

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17 May 2024: Card library updated.

Chaosphere

2R · World Enchantment

Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)

Similar cards

Color identity:
NameManaTypeText
Jenara, Asura of War GWULegendary Creature — Angel Flying {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. 3/3
Pit Imp BCreature — Imp Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Sterling Supplier 4WCreature — Bird Soldier Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. 3/4
Slumbering Dragon RCreature — Dragon Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. 3/3
Tolarian Entrancer 1UCreature — Human Wizard Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. 1/1
Quicksand Land {T}: Add {C}. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Daraja Griffin 3WCreature — Griffin Flying Sacrifice Daraja Griffin: Destroy target black creature. 2/2
Entangler 2WWEnchantment — Aura Enchant creature Enchanted creature can block any number of creatures.
Angelic Field Marshal 2WWCreature — Angel Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3
Fledgling Griffin 1WCreature — Griffin Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2
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