Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chaosphere

2R · World Enchantment

Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)

Similar cards

Color identity:
NameManaTypeText
Vendilion Clique 1UULegendary Creature — Faerie Wizard Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1
Drakuseth, Maw of Flames 4RRRLegendary Creature — Dragon Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. 7/7
Archpriest of Iona WCreature — Human Cleric Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2
Al-abara's Carpet 5Artifact {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Dust Elemental 2WWCreature — Elemental Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. 6/6
Dragonmaster Outcast RCreature — Human Shaman At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. 1/1
Peema Aether-Seer 3GCreature — Elf Druid When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. 3/2
Illusory Angel 2UCreature — Angel Illusion Cast this spell only if you've cast another spell this turn. Flying 4/4
Sanguine Savior 1WBCreature — Vampire Cleric Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1
Angelic Gift 1WEnchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.
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