M:tG card similarity search
2R · World Enchantment
Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
Name | Mana | Type | Text |
---|---|---|---|
Tin Street Dodger | R | Creature — Goblin Rogue | Haste {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. 1/1 |
The Ur-Dragon | 4WUBRG | Legendary Creature — Dragon Avatar | Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. 10/10 |
Spectral Grasp | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control. |
Guardian of Solitude | 1U | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2 |
Shepherd of the Cosmos | 4WW | Creature — Angel Warrior | Flying When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Noxious Assault | 3GG | Sorcery | Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter. |
Whispersilk Cloak | 3 | Artifact — Equipment | Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2} |
Dalek Drone | 3BB | Artifact Creature — Dalek | Flying, menace Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. 3/3 |
Aurelia, Exemplar of Justice | 2RW | Legendary Creature — Angel | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5 |
Draining Whelk | 4UU | Creature — Illusion | Flash Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value. 1/1 |