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17 May 2024: Card library updated.

Chaosphere

2R · World Enchantment

Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)

Similar cards

Color identity:
NameManaTypeText
Hellkite Punisher 5RRCreature — Dragon Flying {R}: Hellkite Punisher gets +1/+0 until end of turn. 6/6
Pearl Dragon 4WWCreature — Dragon Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. 4/4
Shivan Dragon 4RRCreature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn. 5/5
Vortex Elemental UCreature — Elemental {U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. 0/1
Heat Stroke 2REnchantment At end of combat, destroy each creature that blocked or was blocked this turn.
Kor Sky Climber 2WCreature — Kor Soldier Ally {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2
Tangle Asp 1GCreature — Snake Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. 1/2
Roast 1RSorcery Roast deals 5 damage to target creature without flying.
Tropical Storm XGSorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Rainbow Dash 1RWLegendary Creature — Pegasus Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2
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