Card Codex

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17 May 2024: Card library updated.

Chapel Shieldgeist

· Creature — Spirit Cleric

Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1

Similar cards

Color identity:
NameManaTypeText
Mending Hands WInstant Prevent the next 4 damage that would be dealt to any target this turn.
Pearl Shard 3Artifact {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Shieldmate's Blessing WInstant Prevent the next 3 damage that would be dealt to any target this turn.
The Protector Hero {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Latch Seeker 1UUCreature — Spirit Latch Seeker can't be blocked. 3/1
Unimpeded Trespasser Creature — Spirit Unimpeded Trespasser can't be blocked. 3/3
Scavenger Grounds Land — Desert {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Nullhide Ferox 2GGCreature — Beast Hexproof You can't cast noncreature spells. {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. 6/6
Militant Monk 1WWCreature — Human Monk Cleric Vigilance {T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/1
Split-Tail Miko 1WCreature — Fox Cleric {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. 1/1
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