Card Codex

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17 May 2024: Card library updated.

Chapel Shieldgeist

· Creature — Spirit Cleric

Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1

Similar cards

Color identity:
NameManaTypeText
Firemane Angel 3RWWCreature — Angel Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep. 4/3
Sting, the Glinting Dagger 2Legendary Artifact — Equipment Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}
Chapel Geist 1WWCreature — Spirit Flying 2/3
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Geist of the Moors 1WWCreature — Spirit Flying 3/1
Lantern Kami WCreature — Spirit Flying 1/1
Moaning Spirit 2BCreature — Spirit Flying 2/1
Silent Observer 3UCreature — Spirit Flying 1/5
Stormcloud Spirit 3UUCreature — Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) 4/4
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