Card Codex

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17 May 2024: Card library updated.

Char-Rumbler

2RR · Creature — Elemental

Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. -1/3

Similar cards

Color identity:
NameManaTypeText
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Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Snubhorn Sentry WCreature — Dinosaur Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. 0/3
Gearshift Ace 1WCreature — Dwarf Pilot First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. 2/1
Kabuto Moth 2WCreature — Spirit Flying {T}: Target creature gets +1/+2 until end of turn. 1/2
Alaborn Veteran 2WCreature — Human Knight {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
Echoing Courage 1GInstant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Sustainer of the Realm 2WWCreature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3
Headlong Rush 1RInstant Attacking creatures gain first strike until end of turn.
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