Card Codex

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17 May 2024: Card library updated.

Charge Across the Araba

4W · Instant — Arcane

Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Similar cards

Color identity:
NameManaTypeText
Tenacity 3WInstant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
Flickering Spirit 3WCreature — Spirit Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. 2/2
Glory of Warfare 2RWEnchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Cowardice 3UUEnchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Parapet Watchers 2UCreature — Kithkin Soldier {W/U}: Parapet Watchers gets +0/+1 until end of turn. 2/2
Shore Up UInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Karoo Land Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.
Pulse of Murasa 2GInstant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Flicker 1WSorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control.
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