M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Radiant Solar | 5W | Creature — Angel | Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. 3/6 |
Stormbreath Dragon | 3RR | Creature — Dragon | Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. 4/4 |
Yidris, Maelstrom Wielder | UBRG | Legendary Creature — Ogre Wizard | Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 5/4 |
Helldozer | 3BBB | Creature — Zombie Giant | {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. 6/5 |
Obsidian Battle-Axe | 3 | Tribal Artifact — Warrior Equipment | Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3} |
Pompous Gadabout | 2G | Creature — Human Citizen | Pompous Gadabout has hexproof as long as it's your turn. Pompous Gadabout can't be blocked by creatures that don't have a name. 4/2 |
Riveteers Decoy | 1G | Creature — Human Warrior | Riveteers Decoy must be blocked if able. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 3/1 |
Dreadhorde Twins | 3R | Creature — Zombie Jackal Warrior | When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. 2/2 |
Gorilla Titan | 3GG | Creature — Ape | Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. 4/4 |
Dire-Strain Demolisher | Creature — Werewolf | Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |