M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
White Sun's Zenith | XWWW | Instant | Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. |
Death Rattle | 5B | Instant | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target nongreen creature. It can't be regenerated. |
Ardent Soldier | 1W | Creature — Human Soldier | Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. 1/2 |
Woodland Wanderer | 3G | Creature — Elemental | Vigilance, trample Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/2 |
Paragon of New Dawns | 3W | Creature — Human Soldier | Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.) 2/2 |
Release the Dogs | 3W | Sorcery | Create four 1/1 white Dog creature tokens. |
Entreat the Angels | XXWWW | Sorcery | Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Afterlife | 2W | Instant | Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. |
Plague Spores | 4BR | Sorcery | Destroy target nonblack creature and target land. They can't be regenerated. |
Armory Guard | 3W | Creature — Giant Soldier | Armory Guard has vigilance as long as you control a Gate. 2/5 |