M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Shatterstorm | 2RR | Sorcery | Destroy all artifacts. They can't be regenerated. |
Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |
Felidar Sovereign | 4WW | Creature — Cat Beast | Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6 |
Martyr of Dusk | 1W | Creature — Vampire Soldier | When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. 2/1 |
Gwaihir the Windlord | 4WU | Legendary Creature — Bird Noble | This spell costs {2} less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance. 4/4 |
Warden of the Beyond | 2W | Creature — Human Wizard | Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. 2/2 |
Tsabo Tavoc | 5BR | Legendary Creature — Phyrexian Horror | First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. 7/4 |
Rout | 3WW | Sorcery | You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated. |
Disorder | 1R | Sorcery | Disorder deals 2 damage to each white creature and each player who controls a white creature. |
Shu General | 3W | Creature — Human Soldier | Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2 |