M:tG card similarity search
3RR · Creature — Dinosaur
Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Gates Ablaze | 2R | Sorcery | Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. |
Firemaw Kavu | 5R | Creature — Kavu | Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. 4/2 |
Lightning Cloud | 3R | Enchantment | Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target. |
Pyre Spawn | 4RR | Creature — Elemental | When Pyre Spawn dies, it deals 3 damage to any target. 6/4 |
Spined Basher | 2B | Creature — Zombie Beast | Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1 |
Katilda's Rising Dawn | Legendary Enchantment — Aura | Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. | |
Trouble in Pairs | 2WW | Enchantment | If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. |
Relentless Hunter | 1RG | Creature — Human Warrior | {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. 3/3 |
Pariah | 2W | Enchantment — Aura | Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead. |
Tormentor's Trident | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and attacks each combat if able. Equip {3} |