M:tG card similarity search
3RR · Creature — Dinosaur
Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Force Bubble | 2WW | Enchantment | If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble. |
Blade-Blizzard Kitsune | 2W | Creature — Fox Ninja | Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike 2/2 |
Doom Whisperer | 3BB | Creature — Nightmare Demon | Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 6/6 |
Smash to Smithereens | 1R | Instant | Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. |
Blast of Genius | 4UR | Sorcery | Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player. |
Ghirapur Aether Grid | 2R | Enchantment | Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target. |
Exalted Flamer of Tzeentch | 2UR | Creature — Demon | Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent. 2/4 |
Blazing Hellhound | 2BR | Creature — Elemental Dog | {1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target. 4/3 |
Fat Ass | 4G | Creature — Donkey Shaman | Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.) 2/3.5 |
Rings a Bell | 2UU | Enchantment | As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card. |