Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Charging Tuskodon

3RR · Creature — Dinosaur

Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. 4/4

Similar cards

Color identity:
NameManaTypeText
Survive 1GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
The Space Family Goblinson 2RGLegendary Creature — Goblin Guest The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. 1/1
Hamlet Glutton 5GGCreature — Giant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Trample When Hamlet Glutton enters the battlefield, you gain 3 life. 6/6
Touch of Death 2BSorcery Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
Manticore 3BCreature — Manticore Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 2/1
Gustcloak Harrier 1WWCreature — Bird Soldier Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. 2/2
Gustcloak Skirmisher 3WCreature — Bird Soldier Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. 2/3
Foundry Champion 4RWCreature — Elemental Soldier When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. {R}: Foundry Champion gets +1/+0 until end of turn. {W}: Foundry Champion gets +0/+1 until end of turn. 4/4
Benthic Giant 5UCreature — Giant Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5
Avatar of the Resolute GGCreature — Avatar Reach, trample Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. 3/2
Page 487