M:tG card similarity search
3 · Artifact — Equipment
Equipped creature has first strike, trample, and haste. Equip {1}
Name | Mana | Type | Text |
---|---|---|---|
Ashmouth Blade | Artifact — Equipment | Equipped creature gets +3/+3 and has first strike. Equip {3} | |
No-Dachi | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Spear of the General | Hero Artifact — Equipment | Equipped creature gets +2/+0 and has first strike. Equip {2} | |
Viridian Claw | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has first strike. Equip {1} |
Sanguine Guard | 1BB | Creature — Phyrexian Zombie Knight | First strike {1}{B}: Regenerate Sanguine Guard. 2/2 |
Skyhunter Patrol | 2WW | Creature — Cat Knight | Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) 2/3 |
Kor Scythemaster | 2W | Creature — Kor Soldier Ally | Kor Scythemaster has first strike as long as it's attacking. 3/1 |
Plover Knights | 3WW | Creature — Kithkin Knight | Flying, first strike 3/3 |
Momentum Rumbler | 3R | Creature — Dinosaur | Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. 3/3 |
Priest of Possibility | 1W | Creature — Kor Cleric | When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2 |