Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chariot of the Sun

3 · Artifact

{2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.

Similar cards

Color identity:
NameManaTypeText
Sangrite Surge 4RGSorcery Target creature gets +3/+3 and gains double strike until end of turn.
Uncaged Fury 2RInstant Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Mark of Mutiny 2RSorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Fledgling Griffin 1WCreature — Griffin Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2
Chamber of Manipulation 2UUEnchantment — Aura Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
The Drum, Mining Facility Plane — Earth Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Cloak of the Bat 2Artifact — Equipment Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Fleetfeather Sandals 2Artifact — Equipment Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Goblin Slingshot Artifact — Contraption Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
Surge of Salvation WInstant You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
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