Card Codex

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17 May 2024: Card library updated.

Charm School

2W · Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.

Similar cards

Color identity:
NameManaTypeText
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Kithkin Healer 2WCreature — Kithkin Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/2
Split-Tail Miko 1WCreature — Fox Cleric {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. 1/1
Loxodon Anchorite 2WWCreature — Elephant Cleric {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/3
Seraph of the Sword 3WCreature — Angel Flying Prevent all combat damage that would be dealt to Seraph of the Sword. 3/3
Treefolk Healer 4GCreature — Treefolk Cleric {2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/3
Guard Gomazoa 2UCreature — Jellyfish Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. 1/3
Blood of the Martyr WWWInstant Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
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