M:tG card similarity search
2W · Enchantment
As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
Name | Mana | Type | Text |
---|---|---|---|
Mana Prism | 3 | Artifact | {T}: Add {C}. {1}, {T}: Add one mana of any color. |
Mox Lotus | 15 | Artifact | {T}: Add {∞}. {100}: Add one mana of any color. |
Painted Bluffs | Land — Desert | {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Prismatic Lens | 2 | Artifact | {T}: Add {C}. {1}, {T}: Add one mana of any color. |
School of the Unseen | Land | {T}: Add {C}. {2}, {T}: Add one mana of any color. | |
Shimmering Grotto | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Unknown Shores | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Blazing Effigy | 1R | Creature — Elemental | When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. 0/3 |
Lae'zel, Illithid Thrall | 3WU | Legendary Creature — Gith Horror Warrior | Double strike When this creature enters the battlefield or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 3/6 |
Blessing of the Nephilim | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each of its colors. |