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17 May 2024: Card library updated.

Charm School

2W · Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.

Similar cards

Color identity:
NameManaTypeText
Bathe in Light 1WInstant Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Terrifying Presence 1GInstant Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Benevolent Blessing 1WEnchantment — Aura Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Al-abara's Carpet 5Artifact {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Blinding Fog 2GInstant Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Tablet of the Guilds 2Artifact As Tablet of the Guilds enters the battlefield, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
Divine Deflection XWInstant Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Healing Grace WInstant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
General's Kabuto 4Artifact — Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Gaseous Form 2UEnchantment — Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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