Card Codex

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17 May 2024: Card library updated.

Charm School

2W · Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.

Similar cards

Color identity:
NameManaTypeText
Martyrs' Tomb 2WBEnchantment Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Kitsune Bonesetter 2WCreature — Fox Cleric {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent. 0/1
Benalish Missionary WCreature — Human Cleric {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1
Test of Faith 1WInstant Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Tanglesap 1GInstant Prevent all combat damage that would be dealt this turn by creatures without trample.
Blinding Powder 1Artifact — Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Alms WEnchantment {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Vengeful Archon 4WWWCreature — Archon Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker. 7/7
Diamond Mare 2Artifact Creature — Horse As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. 1/3
Maze of Ith Land {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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