M:tG card similarity search
2W · Enchantment
As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
Name | Mana | Type | Text |
---|---|---|---|
Personal Sanctuary | 2W | Enchantment | During your turn, prevent all damage that would be dealt to you. |
Bubble Matrix | 4 | Artifact | Prevent all damage that would be dealt to creatures. |
Cho-Manno, Revolutionary | 2WW | Legendary Creature — Human Rebel | Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 2/2 |
Dawn Elemental | WWWW | Creature — Elemental | Flying Prevent all damage that would be dealt to Dawn Elemental. 3/3 |
Desert Nomads | 2R | Creature — Human Nomad | Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. 2/2 |
Uncle Istvan | 1BBB | Creature — Human | Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3 |
Remedy | 1W | Instant | Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. |
Spore Frog | G | Creature — Frog | Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. 1/1 |
Embolden | 2W | Instant | Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Champion Lancer | 4WW | Creature — Human Knight | Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3 |