Card Codex

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17 May 2024: Card library updated.

Charm School

2W · Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.

Similar cards

Color identity:
NameManaTypeText
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Quirion Sentinel 1GCreature — Elf Druid When Quirion Sentinel enters the battlefield, add one mana of any color. 2/1
Earnest Fellowship 1WEnchantment Each creature has protection from its colors.
Awe Strike WInstant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Bone Mask 4Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Altar of the Pantheon 3Artifact Your devotion to each color and each combination of colors is increased by one. {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Clockwork Servant 3Artifact Creature — Gnome Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. 2/3
Urza's Armor 6Artifact If a source would deal damage to you, prevent 1 of that damage.
Sphere of Purity 3WEnchantment If an artifact would deal damage to you, prevent 1 of that damage.
Cavern of Souls Land As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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