Card Codex

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17 May 2024: Card library updated.

Charm School

2W · Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.

Similar cards

Color identity:
NameManaTypeText
Circle of Protection: Blue 1WEnchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Falling Timber 2GInstant Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
Circle of Protection: Green 1WEnchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Protection of the Hekma 4WEnchantment If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Implements of Sacrifice 2Artifact {1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color.
Circle of Protection: White 1WEnchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Alpha Guard 1GCreature — Elf Employee When Alpha Guard enters the battlefield, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter. 1/2
Cartel Aristocrat WBCreature — Human Advisor Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. 2/2
Zombie Fanboy 2BCreature — Zombie Gamer As Zombie Fanboy enters the battlefield, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. 1/1
Bitter Feud 4REnchantment As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
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