M:tG card similarity search
2W · Enchantment
As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
Name | Mana | Type | Text |
---|---|---|---|
Rune of Protection: Black | 1W | Enchantment | {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) |
Retaliate | 2WW | Instant | Destroy all creatures that dealt damage to you this turn. |
Mother of Runes | W | Creature — Human Cleric | {T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 |
Niv-Mizzet Reborn | WUBRG | Legendary Creature — Dragon Avatar | Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. 6/6 |
Urn of Godfire | 1 | Artifact | {2}: Add one mana of any color. {6}, {T}, Sacrifice Urn of Godfire: Destroy target creature or enchantment. |
Rune of Protection: Artifacts | 1W | Enchantment | {W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) |
Metzali, Tower of Triumph | Legendary Land | (Transforms from Path of Mettle.) {T}: Add one mana of any color. {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature. | |
Ironscale Hydra | 3GG | Creature — Hydra | If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. 5/5 |
Lurking Deadeye | 3B | Creature — Human Assassin | Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. 4/2 |
Greater Realm of Preservation | 1W | Enchantment | {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. |