M:tG card similarity search
2W · Enchantment
As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
Name | Mana | Type | Text |
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Traveler's Cloak | 2U | Enchantment — Aura | Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.) |
Rogues' Gallery | 2B | Sorcery | For each color, return up to one target creature card of that color from your graveyard to your hand. |
Mystic Skull | 2 | Artifact | {1}, {T}: Add one mana of any color. {5}, {T}: Transform Mystic Skull. |
Kumano's Pupils | 4R | Creature — Human Shaman | If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. 3/3 |
Signpost Scarecrow | 4 | Artifact Creature — Scarecrow | Vigilance {2}: Add one mana of any color. 2/4 |
Rhystic Circle | 2WW | Enchantment | {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. |
Opaline Unicorn | 3 | Artifact Creature — Unicorn | {T}: Add one mana of any color. 1/2 |
Scrapbasket | 4 | Artifact Creature — Scarecrow | {1}: Scrapbasket becomes all colors until end of turn. 3/2 |
Skyrider Elf | XGU | Creature — Elf Warrior Ally | Flying Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 0/0 |
Steely Resolve | 1G | Enchantment | As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) |