Card Codex

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17 May 2024: Card library updated.

Chasm Guide

3R · Creature — Goblin Scout Ally

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
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Anger 3RCreature — Incarnation Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. 2/2
Hanweir Battlements Land {T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Valor in Akros 3WEnchantment Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Spare from Evil 1WInstant Creatures you control gain protection from non-Human creatures until end of turn.
Marketwatch Phantom 1WCreature — Spirit Detective Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. 2/2
Tajuru Archer 2GCreature — Elf Archer Ally Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. 1/2
Need for Speed REnchantment Sacrifice a land: Target creature gains haste until end of turn.
Frenzied Fugue 3REnchantment — Aura Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Goblin War Buggy 1RCreature — Goblin Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2
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