Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chasm Guide

3R · Creature — Goblin Scout Ally

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Burning-Tree Vandal 2RCreature — Human Rogue Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. 2/1
Veteran's Armaments 2Tribal Artifact — Soldier Equipment Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2}
Sword of the Chosen 2Legendary Artifact {T}: Target legendary creature gets +2/+2 until end of turn.
Guest List Artifact — Contraption Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
Oak Street Innkeeper 2GCreature — Elf As long as it's not your turn, tapped creatures you control have hexproof. 1/2
Viashino Runner 3RCreature — Viashino Menace (This creature can't be blocked except by two or more creatures.) 3/2
Likeness of the Seeker Enchantment Creature — Human Monk Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control. 3/3
Waylaying Pirates 3UCreature — Human Pirate When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/3
Echo Inspector 3UCreature — Bird Rogue Flying When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/3
Xantid Swarm GCreature — Insect Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1
Page 535