Card Codex

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17 May 2024: Card library updated.

Checks and Balances

2U · Enchantment

Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Similar cards

Color identity:
NameManaTypeText
Mind Shatter XBBSorcery Target player discards X cards at random.
Mind Twist XBSorcery Target player discards X cards at random.
Battery Bearer 2GUCreature — Human Artificer Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card. 3/4
Dovin's Veto WUInstant This spell can't be countered. Counter target noncreature spell.
Tempest Hart 3GCreature — Elemental Elk Trample Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart. 3/4
Channeled Force 2URInstant As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Rites of Refusal 1UInstant Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
Sage of the Inward Eye 2URWCreature — Djinn Wizard Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. 3/4
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Spell Suck 2UUInstant Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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