Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chemister's Insight

3U · Instant

Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Similar cards

Color identity:
NameManaTypeText
Palantír of Orthanc 3Legendary Artifact At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Up the Beanstalk 1GEnchantment When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
Spellbound Dragon 3URCreature — Dragon Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value. 3/5
Winnow 1WInstant Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card.
Drawn from Dreams 2UUSorcery Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Command Performance 1USorcery Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.
Flare 2RInstant Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
Knights of Dol Amroth 3UCreature — Human Knight Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. 3/3
Shadow Puppeteers 6UCreature — Faerie Wizard Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4
You See a Pair of Goblins 2RInstant Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
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