M:tG card similarity search
3U · Instant
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Name | Mana | Type | Text |
---|---|---|---|
Festerleech | B | Creature — Zombie Leech | Whenever Festerleech deals combat damage to a player, you mill two cards. {1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. 1/1 |
Merfolk Looter | 1U | Creature — Merfolk Rogue | {T}: Draw a card, then discard a card. 1/1 |
Conqueror's Foothold | Land | (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand. | |
Damia, Sage of Stone | 4BGU | Legendary Creature — Gorgon Wizard | Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. 4/4 |
Captain of Umbar | 2U | Creature — Human Pirate | {1}, {T}: Draw a card, then discard a card. 2/3 |
Urza, Planeswalker | Legendary Planeswalker — Urza | You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. [+2]: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life. [+1]: Draw two cards, then discard a card. [0]: Create two 1/1 colorless Soldier artifact creature tokens. [−3]: Exile target nonland permanent. [−10]: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. Loyalty 7 | |
Mold Demon | 5BB | Creature — Fungus Demon | When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. 6/6 |
Wall of Omens | 1W | Creature — Wall | Defender When Wall of Omens enters the battlefield, draw a card. 0/4 |
Daring Skyjek | 1W | Creature — Human Knight | Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. 3/1 |
Arterial Flow | 1BB | Sorcery | Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |